Recently, I went to the Leeds Royal Armoury to research and reference weapons and armour from various eras in order to inspire my next assignment - to design and develop weapons and armour for a character.
The below in progress sketch is an idea resultant from hours of mind block and inspiration - an electrically charged (or some form of power source) assassin .
Right now, I'm still trying to find a direction for this design. Do I keep it basic? Or do I go for a culturally inspired design like Dishonoured or Assassins Creed have done? The design on the right was an attempt at implementing an musketeers outfit into the design. I like it, but its far from finished.
The idea for the character, and therefore the armour, is as follow:
With only bodily firearm attachments, this mercenary assassin performs martial arts in order to fight through enemies close up or from afar, the twist, is that he never touches his enemies. He kicks, punches and moves through and past his enemies, but just before he makes contact with his punches, kicks or grabs, his firearm bodily attachments fire, removing any need for physical contact.
With no real inspiration besides the human figure, this armour contains one of the weapons, a devastating area blast that digitalises all enemies. This weapon fires from one of the many limb assigned red dots (power outputs) around his body. Other weapons are yet to be designed, but a few ideas run through my head.
HAND-GUN: A mechanical spine runs from the wrist to the shoulder, resting under the cape that is tapped to fire from the wrist.
HIDDEN BLADE: Hidden underneath the cape on his shoulder, the hidden blade never touches an enemy - it fires a blade shaped beam at the enemies. In addition, it can be equipped whilst firing the handgun, as they are located in the same hidden place under the cape.
I'm still brainstorming some ideas at the moment, the next blog post should cover the weapons and any developments in the armour design.
NEXT POST: TASK 8: WEAPON AND ARMOUR DESIGN (WEAPONS IN PROGRESS)
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