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Sunday, 27 January 2013

TASK 7: SEA OF GHOSTS IANTHE (ROUGH SKETCHES)

       Below are the initial sketches/ ideas of the character given to me by my tutor. The character Ianthe from Sea of Ghosts (part of the Gravedigger Chronicles) has two states during the book - a slave girl and a well dressed Unmar girl

    To ensure that the final design is successful, I explored both ideas in order to develop a comprehensive knowledge of Ianthe. Details such as the clothing, the face and the accessories were all explored in order to make an informed decision as to which design to polish for the final concept. The initial sketches are below.




DRESS (1 and 3): Both the left and right dress adopt a more extravagant theme. It appears almost magical and in both, Ianthe looks elegant and beautiful. I like the complexity of these dresses and how they reflect the fantastical atmosphere of the book, but the characters themselves don't reflect Ianthe as a character very well. However, out of the two designs, the right hand dress is my favourite. If I was to design one of these, it would be that one for sure - I love it.

DRESS (2): Here, I took the details from the book and nothing else, then designed the dress. What is left, is a basic but faithful representation of Ianthe. However, to me, it completely lacks any interesting characteristics. One thing I will highlight as a positive though, is how Ianthe has a shackle on her left arm. That is a detail I would definitely keep.

PEASANT WEAR (1): This design is inspired by the exact details given from the book. However, these details weren't that specific. Although basic and stereotypical, this design, I believe, is effective. In addition, her figure and posture reflect her elegance and slender physical appearance mentioned in the book. A key design aspect is that her torn clothes loosely hag over her breasts. However, although effective, she appears too old here.

PEASANT WEAR (2): Retaining the same materials and colours mentioned in the book, this design is a bit more creative - she wears a torn overcoat this time and her hair is more intimidating. The idea was to design something a little more interesting and reflect Ianthe's independence and assertiveness. Again, her clothes loosely hag over her breasts.

PEASANT WEAR (3): My least favourite of the designs. However, the idea was to stray away from the details in the book, changing the grey to white for a more realistic take on peasant wear. In addition, she also hold the Unmar crystal.

PEASANT WEAR (4): The most extravagant idea, whilst still staying faithful to the book. Here, Ianthe is thin, young, intimidating, yet weak. All of the details mentioned in the book have been considered here but what I like about this design, is how is it strays from the expected, resulting in the most interesting design of them all - a personal favourite of mine.

FACE (1): Although never mentioned in the book, this design is more beaten and worn down to reflect her current state. This, I assume, would be the face used if I was to concept Ianthe in the peasant wear rather than the dress. As a further note, her facial expression, along with the bruises and cuts, reflect a more aggressive Ianthe. Again, more suited to when she wore peasant wear.

FACE (2): A younger, kinder face. The idea here was to reflect her youth and elegance she is often described with. A combination of this and the first face for the final concept?

UNMAR SPECTACLES: A key part of the story, the spectacles have a more magical look than the costumes. I implemented the mechanical dials as well as the extravagant colours of the world Alan Campbell created. The idea was to have a contrast between the clothing and the spectacles. 

SHACKLES: These are basic, stereotypical shackles. The only design choice here is the colour. I opted from a rusted iron look to convey to atmosphere of the Granger's jail.



Now all I need to do it choose a design and polish it up!


NEXT POST: TASK 7: SEA OF GHOSTS IANTHE (FINAL DESIGN)

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