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Showing posts with label Ashley Wood. Show all posts
Showing posts with label Ashley Wood. Show all posts

Thursday, 11 April 2013

STYLE MIXING: THE THREE STYLES

     Finally, after 7 hours of work, I finished all three style mimicry pieces for Sean Galloway, Ashley Wood and Marek Okon. My intention was to design an anti-hero mafia character. In that sense, I succeeded, and I absolutely love this character - I actually feel like it's a 'character'. Whether or not I succeed in replicating the three styles is yet to be determined. What I can say though, is that I tried my best, even if there are some flaws. Have a look at all three below!

STYLE MIXING: SEAN GALLOWAY
by Christian Whelan
STYLE MIXING: ASHLEY WOOD
by Christian Whelan
STYLE MIXING: MAREK OKON
by Christian Whelan

       In all, this assignment actually surprised me in how much it actually developed my skills, pushed my ability further and expanded my artistic horizons. I feel that here, I've developed my three most consistent pieces that exhibit the majority of my capabilities. Maybe if I'd had more time, I would of developed a backdrop for the Ashley Wood piece to demonstrate my understanding of perspective and the use of multiple complex lighting sources, but I understand this is just a study to do exactly what it did do - push me out of my comfort zone and in turn, develop my ability when using Photoshop. I thoroughly enjoyed this assignment.

NEXT POST: 10 PIECE PORTFOLIO

Friday, 15 March 2013

STYLE MIXING: CHARACTER STYLE REFERENCES

       For the chraacter that will form the basis for all three styles, I want to strive for an late twenties to early thirties mafia look. In this case, the fashion from that era aswell as pop culture will be a good reference point. Currently, I picture an well built male character with a tight (slighlty unbuttoned) off-white shirt, a black waistcoat, black pants, holding a tompson at his side. Maybe I could swap this black and white pallete for a grey or brown - it all depends on what era I choose as a basis for the fashion.

Either eway, I've gathered some material online that I think will prove usefull when designing the character.

Fashion, iconic people, pop culture that created the Mafia stereotype such as The Godfather and even modern medias such as Mafia 2, will basis of this template chracter. Notable reference images are below.

THE GODFATHER - AL PACINO
WAISCOAT AND COLOURS
RANDOM MAFIA DUDE - 1930's
POSE, WAISTCOAT AND TOP HOT
MAFIA II - VITO
CHARACTER, POSE, COLOURS AND CLOTHING

MAFIA II - VITO
HAIRSTYLE, CLOTHING AND THEME

Now I have a basic idea of the character I want to design, I can begin adopting the three defferent art styles.

NEXT POST: STYLE MIXING - MAREK OKON PROGRESS 15/03/2013

Sunday, 10 March 2013

STYLE MIXING: THE BRIEF

         The latest task of the semester was set recently - to design a character and draw him / her three times, adopting three distinctly different art styles. The art styles off Sean Galloway, Ashley Wood and Marek Okon. An example of each of there work is below. They're pretty cool.

SEAN GALLOWAY - EXAMPLE WORK


    Sean Galloways work doesn't really appeal to me. Not that there's anything wrong with his style, but its too basic for my liking - very 50's comic like. However, it seems like a simple style to replicate (famous last words) - thin lines, basic lighting and exaggerated physical features and poses. It kind of remind me of Jet et Radio, Dragon ball Z or the Gorillas.

ASHLEY WOOD - EXAMPLE WORK


     There's something very Metal Gear about this artwork (one of my favourite games), and looking at other Ashley Wood pieces, I can imagine I'll enjoy mimicking her style. It's realistic yet conceptual - an aspect of her work I really like.

MAREK OKONS - EXAMPLE WORK


Marek Okons work is pretty intimidating - clearly the most challenging out of the three. Although I think his style is phenomenal (Mass Effect like... and that game is amazing!) it's going to push my talents to the limit! I think I'll attempt this one last...

        Clearly this task is going to force me out of my comfort zone, but considering I've already took that first step with my environment concept, I think I'm prepared  At the very least, it's going to develop my creative versatility when it comes to add. Thank god, because I was getting sick of using the same style over and over again. 

NEXT POST: STYLE MIXING - CHARACTER STYLE REFERENCES